The model is applied in a case study of the Swedish Museum of World Culture and its attempt at renewing old ethnographic objects through the use of digital media. The study is comprised of several interviews, observations and extensive document analysis.
The article concludes by underlining the contingency and ambiguity involved in introducing digital media into the networks of old objects. It also addresses the cohesive and stabilizing roles played by computer programs and museum objects respectively.
Keywords: Actor-Network Theory; digital media; information systems; digitization; the Museum of World Culture; John Law; ethnography